for the most part -- the monostyling of the Facebook interface is causing us to not understand reality in a
different model of presentation. The interface itself is therefore a distraction from being able to trust and receive the truth.
The interface has addictive qualities that I am here to break. Thank you! --- That is the main purpose of this page..... [ continue.. ]
[ Authoritative Internet Standard [ Plato.Stanford.Edu ] We Are Not Following The Rules... ]
First published Wed Jul 18, 2012; substantive revision Fri Feb 16, 2018
What is Kramobone -- You Might Ask.... ??
Over the past few months, I participated in the creation of a set of principles called "technorealism." It's a set of declarations meant to go beyond the bi-polar
visions of cyber-utopianism and neo-Luddism. In another age, this would be considered a manifesto.
Now it is an open letter, a document which, through the Internet, takes on a fluid, dynamic form. Literally anyone can sign it, pass it on, and participate.
Instructions on how to do this appear at the end of this message. If you like what you read, I urge you to forward it, to friends, colleagues, and other lists where appropriate.
Without further delay, let me introduce you to Technorealism.
David S. Bennahum, New York City, March 11, 1998.
PRINCIPLES OF TECHNOREALISM
1. Technologies are not neutral.
A great misconception of our time is the idea that technologies are completely free of bias -- that because they are inanimate artifacts, they don't promote certain kinds of behaviors over others. In truth, technologies come loaded with both intended and unintended social, political, and economic leanings. Every tool provides its users with a particular manner of seeing the world and specific ways of interacting with others. It is important for each of us to consider the biases of various technologies and to seek out those that reflect our values and aspirations.
2. The Internet is revolutionary, but not Utopian.
The Net is an extraordinary communications tool that provides a range of new opportunities for people, communities, businesses, and government. Yet as cyberspace becomes more populated, it increasingly resembles society at large, in all its complexity. For every empowering or enlightening aspect of the wired life, there will also be dimensions that are malicious, perverse, [ Such as defined ]...
Money Is No Object / They Are Capable Of Almost Anything / Secretive Illegal Acts of Policing Authority - Cumulatively Digital Data Processed In All Of This defines what is "Blood CPU Cycles" : Destruction So Far? Uncalculatable! ]
????Enough Is Enough! [ YouTube VideoPlaylist ] ????Don't Lie To Me????Honesty ] back to TechnoREALlism... ] or rather ordinary.
3. Government has an important role to play on the electronic frontier.
Contrary to some claims, cyberspace is not formally a place or jurisdiction separate from Earth. While governments should respect the rules and customs that have arisen in cyberspace, and should not stifle this new world with
inefficient regulation or censorship
it is
foolish
to say that the
public has no sovereignty over what an errant citizen or fraudulent corporation does online.
As the representative of the people and the guardian of democratic values, the state has the right and responsibility to help integrate cyberspace and conventional society. Technology standards and privacy issues, for example, are too important to be entrusted to the marketplace alone. Competing software firms have little interest in preserving the open standards that are essential to a fully functioning interactive network. Markets encourage innovation, but they do not necessarily insure the public interest.
4. Information is not knowledge.
All around us, information is moving faster and becoming cheaper to acquire, and the benefits are manifest. That said, the proliferation of data is also a serious challenge, requiring new measures of human discipline and skepticism. We must not confuse the thrill of acquiring or distributing information quickly with the more daunting task of converting it into knowledge and wisdom. Regardless of how advanced our computers become, we should never use them as a substitute for our own basic cognitive skills of awareness, perception, reasoning, and judgment.
5. Wiring the schools will not save them.
The problems with America's public schools -- disparate funding, social promotion, bloated class size, crumbling infrastructure, lack of standards -- have almost nothing to do with technology. Consequently, no amount of technology will lead to the educational revolution prophesied by President Clinton and others. The art of teaching cannot be replicated by computers, the Net, or by "distance learning." These tools can, of course, augment an already high-quality educational experience. But to rely on them as any sort of panacea would be a costly mistake.
6. Information wants to be protected.
It's true that cyberspace and other recent developments are challenging our copyright laws and frameworks for protecting intellectual property. The answer, though, is not to scrap existing statutes and principles. Instead, we must update old laws and interpretations so that information receives roughly the same protection it did in the context of old media. The goal is the same: to give authors sufficient control over their work so that they have an incentive to create, while maintaining the right of the public to make fair use of that information. In neither context does information want "to be free." Rather, it needs to be protected.
7. The public owns the airwaves; the public should benefit from their use.
The recent digital spectrum giveaway to broadcasters underscores the corrupt and inefficient misuse of public resources in the arena of technology. The citizenry should benefit and profit from the use of public frequencies, and should retain a portion of the spectrum for educational, cultural, and public access uses. We should demand more for private use of public property.
8. Understanding technology should be an essential component of global citizenship.
In a world driven by the flow of information, the interfaces -- and the underlying code -- that make information visible are becoming enormously powerful social forces. Understanding their strengths and limitations, and even participating in the creation of better tools, should be an important part of being an involved citizen. These tools affect our lives as much as laws do, and we should subject them to a similar democratic scrutiny.
(( Check The Exact Image URLS of Each Speaking Head For Expansion Of Memespace Available For Everybody To Access / Use ))